Center at zero cone. More...
#include <hpp/fcl/shape/geometric_shapes.h>
Public Member Functions | |
Cone (FCL_REAL radius_, FCL_REAL lz_) | |
void | computeLocalAABB () |
Compute AABB. More... | |
NODE_TYPE | getNodeType () const |
Get node type: a cone. More... | |
FCL_REAL | computeVolume () const |
compute the volume More... | |
Matrix3f | computeMomentofInertia () const |
compute the inertia matrix, related to the origin More... | |
Vec3f | computeCOM () const |
compute center of mass More... | |
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ShapeBase () | |
OBJECT_TYPE | getObjectType () const |
Get object type: a geometric shape. More... | |
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CollisionGeometry () | |
virtual | ~CollisionGeometry () |
void * | getUserData () const |
get user data in geometry More... | |
void | setUserData (void *data) |
set user data in geometry More... | |
bool | isOccupied () const HPP_FCL_DEPRECATED |
whether the object is completely occupied More... | |
bool | isFree () const HPP_FCL_DEPRECATED |
whether the object is completely free More... | |
bool | isUncertain () const HPP_FCL_DEPRECATED |
whether the object has some uncertainty More... | |
virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com More... | |
Public Attributes | |
FCL_REAL | radius |
Radius of the cone. More... | |
FCL_REAL | lz |
Length along z axis. More... | |
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Vec3f | aabb_center |
AABB center in local coordinate. More... | |
FCL_REAL | aabb_radius |
AABB radius. More... | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. More... | |
void * | user_data |
pointer to user defined data specific to this object More... | |
FCL_REAL | cost_density |
collision cost for unit volume More... | |
FCL_REAL | threshold_occupied |
threshold for occupied ( >= is occupied) More... | |
FCL_REAL | threshold_free |
threshold for free (<= is free) More... | |
Center at zero cone.
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inlinevirtual |
compute center of mass
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
Compute AABB.
Implements hpp::fcl::CollisionGeometry.
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inlinevirtual |
compute the inertia matrix, related to the origin
Reimplemented from hpp::fcl::CollisionGeometry.
References hpp::fcl::CollisionGeometry::computeVolume().
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inlinevirtual |
compute the volume
Reimplemented from hpp::fcl::CollisionGeometry.
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inlinevirtual |
Get node type: a cone.
Reimplemented from hpp::fcl::CollisionGeometry.
References hpp::fcl::GEOM_CONE.
FCL_REAL hpp::fcl::Cone::lz |
Length along z axis.
Referenced by hpp::fcl::details::coneHalfspaceIntersect(), hpp::fcl::details::conePlaneIntersect(), and hpp::fcl::generateBVHModel().
FCL_REAL hpp::fcl::Cone::radius |
Radius of the cone.
Referenced by hpp::fcl::details::coneHalfspaceIntersect(), hpp::fcl::details::conePlaneIntersect(), and hpp::fcl::generateBVHModel().