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void | hpp::fcl::collisionRecurse (CollisionTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list, FCL_REAL &sqrDistLowerBound) |
| Recurse function for collision. More...
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void | hpp::fcl::collisionRecurse (MeshCollisionTraversalNodeOBB *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
| Recurse function for collision, specialized for OBB type. More...
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void | hpp::fcl::collisionRecurse (MeshCollisionTraversalNodeRSS *node, int b1, int b2, const Matrix3f &R, const Vec3f &T, BVHFrontList *front_list) |
| Recurse function for collision, specialized for RSS type. More...
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void | hpp::fcl::distanceRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list) |
| Recurse function for distance. More...
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void | hpp::fcl::distanceQueueRecurse (DistanceTraversalNodeBase *node, int b1, int b2, BVHFrontList *front_list, int qsize) |
| Recurse function for distance, using queue acceleration. More...
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void | hpp::fcl::propagateBVHFrontListCollisionRecurse (CollisionTraversalNodeBase *node, const CollisionRequest &request, CollisionResult &result, BVHFrontList *front_list) |
| Recurse function for front list propagation. More...
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