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bool | exists () |
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template<typename T > |
T | get () |
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template<> |
Vector3 | getDefault (const Vector3 &default_value) |
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template<> |
Matrix3 | getDefault (const Matrix3 &default_value) |
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template<typename T > |
T | getDefault (const T &default_value) |
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template<> |
bool | getDefault (const bool &default_value) |
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template<> |
double | getDefault (const double &default_value) |
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template<> |
float | getDefault (const float &default_value) |
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template<> |
bool | getDefault (const bool &default_value) |
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template<> |
float | getDefault (const float &default_value) |
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template<> |
double | getDefault (const double &default_value) |
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std::vector< LuaKey > | getKeyStack () |
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std::vector< LuaKey > | keys () |
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std::string | keyStackToString () |
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size_t | length () |
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template<typename T > |
| operator T () |
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template<typename T > |
bool | operator!= (T value) |
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template<typename T > |
void | operator= (const T &value) |
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template<typename T > |
bool | operator== (T value) |
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LuaTableNode | operator[] (const char *child_str) |
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LuaTableNode | operator[] (int child_index) |
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void | remove () |
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template<typename T > |
void | set (const T &value) |
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template<> |
void | set (const bool &value) |
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template<> |
void | set (const float &value) |
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template<> |
void | set (const double &value) |
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template<> |
void | set (const bool &value) |
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template<> |
void | set (const float &value) |
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template<> |
void | set (const double &value) |
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LuaTable | stackCreateLuaTable () |
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void | stackCreateValue () |
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void | stackPushKey () |
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LuaTable | stackQueryTable () |
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bool | stackQueryValue () |
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void | stackRestore () |
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Definition at line 85 of file lua_tables.hpp.
The documentation for this struct was generated from the following files: