coal 3.0.1
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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broadphase_continuous_collision_manager.h
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35
38#ifndef COAL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_H
39#define COAL_BROADPHASE_BROADPHASECONTINUOUSCOLLISIONMANAGER_H
40
43#include "coal/narrowphase/continuous_collision_object.h"
44
45namespace coal {
46
49template <typename S>
50using ContinuousCollisionCallBack = bool (*)(ContinuousCollisionObject* o1,
51 ContinuousCollisionObject* o2,
52 void* cdata);
53
56template <typename S>
57using ContinuousDistanceCallBack = bool (*)(ContinuousCollisionObject* o1,
58 ContinuousCollisionObject* o2,
59 S& dist);
60
64template <typename S>
66 public:
68
70
72 virtual void registerObjects(
73 const std::vector<ContinuousCollisionObject*>& other_objs);
74
76 virtual void registerObject(ContinuousCollisionObject* obj) = 0;
77
79 virtual void unregisterObject(ContinuousCollisionObject* obj) = 0;
80
82 virtual void setup() = 0;
83
85 virtual void update() = 0;
86
88 virtual void update(ContinuousCollisionObject* updated_obj);
89
91 virtual void update(
92 const std::vector<ContinuousCollisionObject*>& updated_objs);
93
95 virtual void clear() = 0;
96
98 virtual void getObjects(
99 std::vector<ContinuousCollisionObject*>& objs) const = 0;
100
103 virtual void collide(ContinuousCollisionObject* obj,
104 CollisionCallBackBase* callback) const = 0;
105
108 virtual void distance(ContinuousCollisionObject* obj,
109 DistanceCallBackBase* callback) const = 0;
110
113 virtual void collide(CollisionCallBackBase* callback) const = 0;
114
117 virtual void distance(DistanceCallBackBase* callback) const = 0;
118
121 CollisionCallBackBase* callback) const = 0;
122
125 DistanceCallBackBase* callback) const = 0;
126
128 virtual bool empty() const = 0;
129
131 virtual size_t size() const = 0;
132};
133
138
139} // namespace coal
140
142
143#endif
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/dist...
Definition broadphase_continuous_collision_manager.h:65
virtual void update()=0
update the condition of manager
virtual void collide(CollisionCallBackBase *callback) const =0
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
virtual bool empty() const =0
whether the manager is empty
virtual void unregisterObject(ContinuousCollisionObject *obj)=0
remove one object from the manager
virtual void clear()=0
clear the manager
virtual void collide(ContinuousCollisionObject *obj, CollisionCallBackBase *callback) const =0
perform collision test between one object and all the objects belonging to the manager
virtual size_t size() const =0
the number of objects managed by the manager
virtual void distance(BroadPhaseContinuousCollisionManager *other_manager, DistanceCallBackBase *callback) const =0
perform distance test with objects belonging to another manager
virtual void distance(DistanceCallBackBase *callback) const =0
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
virtual void distance(ContinuousCollisionObject *obj, DistanceCallBackBase *callback) const =0
perform distance computation between one object and all the objects belonging to the manager
virtual void setup()=0
initialize the manager, related with the specific type of manager
virtual void getObjects(std::vector< ContinuousCollisionObject * > &objs) const =0
return the objects managed by the manager
virtual void collide(BroadPhaseContinuousCollisionManager *other_manager, CollisionCallBackBase *callback) const =0
perform collision test with objects belonging to another manager
virtual void registerObject(ContinuousCollisionObject *obj)=0
add one object to the manager
#define COAL_DLLAPI
Definition config.hh:88
Main namespace.
Definition broadphase_bruteforce.h:44
bool(*)(ContinuousCollisionObject *o1, ContinuousCollisionObject *o2, S &dist) ContinuousDistanceCallBack
Callback for continuous distance between two objects, Return value is whether can stop now,...
Definition broadphase_continuous_collision_manager.h:59
bool(*)(ContinuousCollisionObject *o1, ContinuousCollisionObject *o2, void *cdata) ContinuousCollisionCallBack
Callback for continuous collision between two objects. Return value is whether can stop now.
Definition broadphase_continuous_collision_manager.h:52
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition broadphase_callbacks.h:49
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition broadphase_callbacks.h:72