Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.  
 More...
 | 
|   | BroadPhaseContinuousCollisionManager () | 
|   | 
| virtual  | ~BroadPhaseContinuousCollisionManager () | 
|   | 
| virtual void  | registerObjects (const std::vector< ContinuousCollisionObject * > &other_objs) | 
|   | add objects to the manager  
  | 
|   | 
| virtual void  | registerObject (ContinuousCollisionObject *obj)=0 | 
|   | add one object to the manager  
  | 
|   | 
| virtual void  | unregisterObject (ContinuousCollisionObject *obj)=0 | 
|   | remove one object from the manager  
  | 
|   | 
| virtual void  | setup ()=0 | 
|   | initialize the manager, related with the specific type of manager  
  | 
|   | 
| virtual void  | update ()=0 | 
|   | update the condition of manager  
  | 
|   | 
| virtual void  | update (ContinuousCollisionObject *updated_obj) | 
|   | update the manager by explicitly given the object updated  
  | 
|   | 
| virtual void  | update (const std::vector< ContinuousCollisionObject * > &updated_objs) | 
|   | update the manager by explicitly given the set of objects update  
  | 
|   | 
| virtual void  | clear ()=0 | 
|   | clear the manager  
  | 
|   | 
| virtual void  | getObjects (std::vector< ContinuousCollisionObject * > &objs) const =0 | 
|   | return the objects managed by the manager  
  | 
|   | 
| virtual void  | collide (ContinuousCollisionObject *obj, CollisionCallBackBase *callback) const =0 | 
|   | perform collision test between one object and all the objects belonging to the manager  
  | 
|   | 
| virtual void  | distance (ContinuousCollisionObject *obj, DistanceCallBackBase *callback) const =0 | 
|   | perform distance computation between one object and all the objects belonging to the manager  
  | 
|   | 
| virtual void  | collide (CollisionCallBackBase *callback) const =0 | 
|   | perform collision test for the objects belonging to the manager (i.e., N^2 self collision)  
  | 
|   | 
| virtual void  | distance (DistanceCallBackBase *callback) const =0 | 
|   | perform distance test for the objects belonging to the manager (i.e., N^2 self distance)  
  | 
|   | 
| virtual void  | collide (BroadPhaseContinuousCollisionManager *other_manager, CollisionCallBackBase *callback) const =0 | 
|   | perform collision test with objects belonging to another manager  
  | 
|   | 
| virtual void  | distance (BroadPhaseContinuousCollisionManager *other_manager, DistanceCallBackBase *callback) const =0 | 
|   | perform distance test with objects belonging to another manager  
  | 
|   | 
| virtual bool  | empty () const =0 | 
|   | whether the manager is empty  
  | 
|   | 
| virtual size_t  | size () const =0 | 
|   | the number of objects managed by the manager  
  | 
|   | 
template<typename S>
class coal::BroadPhaseContinuousCollisionManager< S >
Base class for broad phase continuous collision. It helps to accelerate the continuous collision/distance between N objects. Also support self collision, self distance and collision/distance with another M objects.