hpp-fcl  3.0.0
HPP fork of FCL -- The Flexible Collision Library
distance.h
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35 
38 #ifndef HPP_FCL_DISTANCE_H
39 #define HPP_FCL_DISTANCE_H
40 
42 #include <hpp/fcl/collision_data.h>
44 #include <hpp/fcl/timings.h>
45 
46 namespace hpp {
47 namespace fcl {
48 
54  const CollisionObject* o2,
55  const DistanceRequest& request,
56  DistanceResult& result);
57 
61  const Transform3f& tf1,
62  const CollisionGeometry* o2,
63  const Transform3f& tf2,
64  const DistanceRequest& request,
65  DistanceResult& result);
66 
75  public:
77 
78  FCL_REAL operator()(const Transform3f& tf1, const Transform3f& tf2,
79  const DistanceRequest& request,
80  DistanceResult& result) const;
81 
82  bool operator==(const ComputeDistance& other) const {
83  return o1 == other.o1 && o2 == other.o2 && swap_geoms == other.swap_geoms &&
84  solver == other.solver && func == other.func;
85  }
86 
87  bool operator!=(const ComputeDistance& other) const {
88  return !(*this == other);
89  }
90 
91  virtual ~ComputeDistance() {};
92 
93  protected:
94  // These pointers are made mutable to let the derived classes to update
95  // their values when updating the collision geometry (e.g. creating a new
96  // one). This feature should be used carefully to avoid any mis usage (e.g,
97  // changing the type of the collision geometry should be avoided).
98  mutable const CollisionGeometry* o1;
99  mutable const CollisionGeometry* o2;
100 
101  mutable GJKSolver solver;
102 
105 
106  virtual FCL_REAL run(const Transform3f& tf1, const Transform3f& tf2,
107  const DistanceRequest& request,
108  DistanceResult& result) const;
109 
110  public:
111  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
112 };
113 
114 } // namespace fcl
115 } // namespace hpp
116 
117 #endif
The geometry for the object for collision or distance computation.
Definition: collision_object.h:95
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
Definition: distance.h:74
bool operator==(const ComputeDistance &other) const
Definition: distance.h:82
const CollisionGeometry * o1
Definition: distance.h:91
FCL_REAL operator()(const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const
ComputeDistance(const CollisionGeometry *o1, const CollisionGeometry *o2)
GJKSolver solver
Definition: distance.h:101
DistanceFunctionMatrix::DistanceFunc func
Definition: distance.h:103
bool swap_geoms
Definition: distance.h:104
virtual ~ComputeDistance()
Definition: distance.h:91
virtual FCL_REAL run(const Transform3f &tf1, const Transform3f &tf2, const DistanceRequest &request, DistanceResult &result) const
const CollisionGeometry * o2
Definition: distance.h:99
bool operator!=(const ComputeDistance &other) const
Definition: distance.h:87
Simple transform class used locally by InterpMotion.
Definition: transform.h:56
#define HPP_FCL_DLLAPI
Definition: config.hh:88
FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
double FCL_REAL
Definition: data_types.h:66
Main namespace.
Definition: broadphase_bruteforce.h:44
FCL_REAL(* DistanceFunc)(const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result)
the uniform call interface for distance: for distance, we need know
Definition: distance_func_matrix.h:58
request to the distance computation
Definition: collision_data.h:987
distance result
Definition: collision_data.h:1053
collision and distance solver based on the GJK and EPA algorithms. Originally, GJK and EPA were imple...
Definition: narrowphase.h:58