hpp-fcl  2.4.1
HPP fork of FCL -- The Flexible Collision Library
broadphase_bruteforce.h
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35 
38 #ifndef HPP_FCL_BROAD_PHASE_BRUTE_FORCE_H
39 #define HPP_FCL_BROAD_PHASE_BRUTE_FORCE_H
40 
41 #include <list>
43 
44 namespace hpp {
45 namespace fcl {
46 
49  public:
51  using Base::getObjects;
52 
54 
56  void registerObjects(const std::vector<CollisionObject*>& other_objs);
57 
59  void registerObject(CollisionObject* obj);
60 
62  void unregisterObject(CollisionObject* obj);
63 
65  void setup();
66 
68  virtual void update();
69 
71  void clear();
72 
74  void getObjects(std::vector<CollisionObject*>& objs) const;
75 
78  void collide(CollisionObject* obj, CollisionCallBackBase* callback) const;
79 
82  void distance(CollisionObject* obj, DistanceCallBackBase* callback) const;
83 
86  void collide(CollisionCallBackBase* callback) const;
87 
90  void distance(DistanceCallBackBase* callback) const;
91 
93  void collide(BroadPhaseCollisionManager* other_manager,
94  CollisionCallBackBase* callback) const;
95 
97  void distance(BroadPhaseCollisionManager* other_manager,
98  DistanceCallBackBase* callback) const;
99 
101  bool empty() const;
102 
104  size_t size() const;
105 
106  protected:
108  std::list<CollisionObject*> objs;
109 };
110 
111 } // namespace fcl
112 
113 } // namespace hpp
114 
115 #endif
HPP_FCL_DLLAPI
#define HPP_FCL_DLLAPI
Definition: config.hh:88
broadphase_collision_manager.h
hpp::fcl::distance
FCL_REAL distance(const Matrix3f &R0, const Vec3f &T0, const kIOS &b1, const kIOS &b2, Vec3f *P=NULL, Vec3f *Q=NULL)
Approximate distance between two kIOS bounding volumes.
hpp::fcl::BroadPhaseCollisionManager
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition: broadphase_collision_manager.h:54
hpp::fcl::collide
std::size_t collide(const CollisionObject *o1, const CollisionObject *o2, const CollisionRequest &request, CollisionResult &result)
Main collision interface: given two collision objects, and the requirements for contacts,...
hpp::fcl::DistanceCallBackBase
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition: broadphase_callbacks.h:73
hpp::fcl::NaiveCollisionManager::objs
std::list< CollisionObject * > objs
objects belonging to the manager are stored in a list structure
Definition: broadphase_bruteforce.h:108
hpp
Main namespace.
Definition: broadphase_bruteforce.h:44
hpp::fcl::CollisionObject
the object for collision or distance computation, contains the geometry and the transform information
Definition: collision_object.h:215
hpp::fcl::NaiveCollisionManager::Base
BroadPhaseCollisionManager Base
Definition: broadphase_bruteforce.h:50
hpp::fcl::NaiveCollisionManager
Brute force N-body collision manager.
Definition: broadphase_bruteforce.h:48
hpp::fcl::CollisionCallBackBase
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition: broadphase_callbacks.h:50