hpp-fcl
2.4.1
HPP fork of FCL -- The Flexible Collision Library
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A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh) More...
#include <hpp/fcl/BVH/BVH_model.h>
Public Member Functions | |
BVHModel () | |
Default constructor to build an empty BVH. More... | |
BVHModel (const BVHModel &other) | |
Copy constructor from another BVH. More... | |
virtual BVHModel< BV > * | clone () const |
Clone *this into a new BVHModel. More... | |
~BVHModel () | |
deconstruction, delete mesh data related. More... | |
const BVNode< BV > & | getBV (unsigned int i) const |
We provide getBV() and getNumBVs() because BVH may be compressed (in future), so we must provide some flexibility here. More... | |
BVNode< BV > & | getBV (unsigned int i) |
Access the bv giving the its index. More... | |
unsigned int | getNumBVs () const |
Get the number of bv in the BVH. More... | |
NODE_TYPE | getNodeType () const |
Get the BV type: default is unknown. More... | |
int | memUsage (const bool msg) const |
Check the number of memory used. More... | |
void | makeParentRelative () |
This is a special acceleration: BVH_model default stores the BV's transform in world coordinate. However, we can also store each BV's transform related to its parent BV node. When traversing the BVH, this can save one matrix transformation. More... | |
NODE_TYPE | getNodeType () const |
Specialization of getNodeType() for BVHModel with different BV types. More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
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BVHModelType | getModelType () const |
Model type described by the instance. More... | |
BVHModelBase () | |
Constructing an empty BVH. More... | |
BVHModelBase (const BVHModelBase &other) | |
copy from another BVH More... | |
virtual | ~BVHModelBase () |
deconstruction, delete mesh data related. More... | |
OBJECT_TYPE | getObjectType () const |
Get the object type: it is a BVH. More... | |
void | computeLocalAABB () |
Compute the AABB for the BVH, used for broad-phase collision. More... | |
int | beginModel (unsigned int num_tris=0, unsigned int num_vertices=0) |
Begin a new BVH model. More... | |
int | addVertex (const Vec3f &p) |
Add one point in the new BVH model. More... | |
int | addVertices (const Matrixx3f &points) |
Add points in the new BVH model. More... | |
int | addTriangles (const Matrixx3i &triangles) |
Add triangles in the new BVH model. More... | |
int | addTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Add one triangle in the new BVH model. More... | |
int | addSubModel (const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) |
Add a set of triangles in the new BVH model. More... | |
int | addSubModel (const std::vector< Vec3f > &ps) |
Add a set of points in the new BVH model. More... | |
int | endModel () |
End BVH model construction, will build the bounding volume hierarchy. More... | |
int | beginReplaceModel () |
Replace the geometry information of current frame (i.e. should have the same mesh topology with the previous frame) More... | |
int | replaceVertex (const Vec3f &p) |
Replace one point in the old BVH model. More... | |
int | replaceTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Replace one triangle in the old BVH model. More... | |
int | replaceSubModel (const std::vector< Vec3f > &ps) |
Replace a set of points in the old BVH model. More... | |
int | endReplaceModel (bool refit=true, bool bottomup=true) |
End BVH model replacement, will also refit or rebuild the bounding volume hierarchy. More... | |
int | beginUpdateModel () |
Replace the geometry information of current frame (i.e. should have the same mesh topology with the previous frame). The current frame will be saved as the previous frame in prev_vertices. More... | |
int | updateVertex (const Vec3f &p) |
Update one point in the old BVH model. More... | |
int | updateTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Update one triangle in the old BVH model. More... | |
int | updateSubModel (const std::vector< Vec3f > &ps) |
Update a set of points in the old BVH model. More... | |
int | endUpdateModel (bool refit=true, bool bottomup=true) |
End BVH model update, will also refit or rebuild the bounding volume hierarchy. More... | |
void | buildConvexRepresentation (bool share_memory) |
Build this Convex<Triangle> representation of this model. The result is stored in attribute convex. More... | |
bool | buildConvexHull (bool keepTriangle, const char *qhullCommand=NULL) |
Build a convex hull and store it in attribute convex. More... | |
Vec3f | computeCOM () const |
compute center of mass More... | |
FCL_REAL | computeVolume () const |
compute the volume More... | |
Matrix3f | computeMomentofInertia () const |
compute the inertia matrix, related to the origin More... | |
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CollisionGeometry () | |
CollisionGeometry (const CollisionGeometry &other)=default | |
Copy constructor. More... | |
virtual | ~CollisionGeometry () |
bool | operator== (const CollisionGeometry &other) const |
Equality operator. More... | |
bool | operator!= (const CollisionGeometry &other) const |
Difference operator. More... | |
void * | getUserData () const |
get user data in geometry More... | |
void | setUserData (void *data) |
set user data in geometry More... | |
bool | isOccupied () const |
whether the object is completely occupied More... | |
bool | isFree () const |
whether the object is completely free More... | |
bool | isUncertain () const |
whether the object has some uncertainty More... | |
virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com More... | |
Public Attributes | |
shared_ptr< BVSplitter< BV > > | bv_splitter |
Split rule to split one BV node into two children. More... | |
shared_ptr< BVFitter< BV > > | bv_fitter |
Fitting rule to fit a BV node to a set of geometry primitives. More... | |
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Vec3f * | vertices |
Geometry point data. More... | |
Triangle * | tri_indices |
Geometry triangle index data, will be NULL for point clouds. More... | |
Vec3f * | prev_vertices |
Geometry point data in previous frame. More... | |
unsigned int | num_tris |
Number of triangles. More... | |
unsigned int | num_vertices |
Number of points. More... | |
BVHBuildState | build_state |
The state of BVH building process. More... | |
shared_ptr< ConvexBase > | convex |
Convex<Triangle> representation of this object. More... | |
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Vec3f | aabb_center |
AABB center in local coordinate. More... | |
FCL_REAL | aabb_radius |
AABB radius. More... | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. More... | |
void * | user_data |
pointer to user defined data specific to this object More... | |
FCL_REAL | cost_density |
collision cost for unit volume More... | |
FCL_REAL | threshold_occupied |
threshold for occupied ( >= is occupied) More... | |
FCL_REAL | threshold_free |
threshold for free (<= is free) More... | |
Protected Member Functions | |
void | deleteBVs () |
bool | allocateBVs () |
int | buildTree () |
Build the bounding volume hierarchy. More... | |
int | refitTree (bool bottomup) |
Refit the bounding volume hierarchy. More... | |
int | refitTree_topdown () |
Refit the bounding volume hierarchy in a top-down way (slow but more compact) More... | |
int | refitTree_bottomup () |
Refit the bounding volume hierarchy in a bottom-up way (fast but less compact) More... | |
int | recursiveBuildTree (int bv_id, unsigned int first_primitive, unsigned int num_primitives) |
Recursive kernel for hierarchy construction. More... | |
int | recursiveRefitTree_bottomup (int bv_id) |
Recursive kernel for bottomup refitting. More... | |
void | makeParentRelativeRecurse (int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) |
void | makeParentRelativeRecurse (int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) |
void | makeParentRelativeRecurse (int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) |
void | makeParentRelativeRecurse (int bv_id, Matrix3f &parent_axes, const Vec3f &parent_c) |
Protected Attributes | |
unsigned int | num_bvs_allocated |
unsigned int * | primitive_indices |
BVNode< BV > * | bvs |
Bounding volume hierarchy. More... | |
unsigned int | num_bvs |
Number of BV nodes in bounding volume hierarchy. More... | |
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unsigned int | num_tris_allocated |
unsigned int | num_vertices_allocated |
unsigned int | num_vertex_updated |
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
BV | one of the bounding volume class in Bounding volumes. |
hpp::fcl::BVHModel< BV >::BVHModel | ( | ) |
Default constructor to build an empty BVH.
hpp::fcl::BVHModel< BV >::BVHModel | ( | const BVHModel< BV > & | other | ) |
Copy constructor from another BVH.
[in] | other | BVHModel to copy. |
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inline |
deconstruction, delete mesh data related.
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protectedvirtual |
Implements hpp::fcl::BVHModelBase.
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protectedvirtual |
Build the bounding volume hierarchy.
Implements hpp::fcl::BVHModelBase.
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inlinevirtual |
Clone *this into a new BVHModel.
Implements hpp::fcl::CollisionGeometry.
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protectedvirtual |
Implements hpp::fcl::BVHModelBase.
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inline |
Access the bv giving the its index.
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inline |
We provide getBV() and getNumBVs() because BVH may be compressed (in future), so we must provide some flexibility here.
Access the bv giving the its index
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inlinevirtual |
Get the BV type: default is unknown.
Reimplemented from hpp::fcl::CollisionGeometry.
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Specialization of getNodeType() for BVHModel with different BV types.
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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inline |
Get the number of bv in the BVH.
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inlinevirtual |
This is a special acceleration: BVH_model default stores the BV's transform in world coordinate. However, we can also store each BV's transform related to its parent BV node. When traversing the BVH, this can save one matrix transformation.
Implements hpp::fcl::BVHModelBase.
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Check the number of memory used.
Implements hpp::fcl::BVHModelBase.
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Recursive kernel for hierarchy construction.
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Recursive kernel for bottomup refitting.
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protectedvirtual |
Refit the bounding volume hierarchy.
Implements hpp::fcl::BVHModelBase.
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Refit the bounding volume hierarchy in a bottom-up way (fast but less compact)
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Refit the bounding volume hierarchy in a top-down way (slow but more compact)
shared_ptr<BVFitter<BV> > hpp::fcl::BVHModel< BV >::bv_fitter |
Fitting rule to fit a BV node to a set of geometry primitives.
shared_ptr<BVSplitter<BV> > hpp::fcl::BVHModel< BV >::bv_splitter |
Split rule to split one BV node into two children.
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Bounding volume hierarchy.
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Number of BV nodes in bounding volume hierarchy.
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