hpp-fcl  2.4.1
HPP fork of FCL -- The Flexible Collision Library
hpp::fcl::SpatialHashingCollisionManager< HashTable > Class Template Reference

spatial hashing collision mananger More...

#include <hpp/fcl/broadphase/broadphase_spatialhash.h>

Inheritance diagram for hpp::fcl::SpatialHashingCollisionManager< HashTable >:
Collaboration diagram for hpp::fcl::SpatialHashingCollisionManager< HashTable >:

Public Types

typedef BroadPhaseCollisionManager Base
 

Public Member Functions

 SpatialHashingCollisionManager (FCL_REAL cell_size, const Vec3f &scene_min, const Vec3f &scene_max, unsigned int default_table_size=1000)
 
 ~SpatialHashingCollisionManager ()
 
void registerObject (CollisionObject *obj)
 add one object to the manager More...
 
void unregisterObject (CollisionObject *obj)
 remove one object from the manager More...
 
void setup ()
 initialize the manager, related with the specific type of manager More...
 
virtual void update ()
 update the condition of manager More...
 
void update (CollisionObject *updated_obj)
 update the manager by explicitly given the object updated More...
 
void update (const std::vector< CollisionObject * > &updated_objs)
 update the manager by explicitly given the set of objects update More...
 
void clear ()
 clear the manager More...
 
void getObjects (std::vector< CollisionObject * > &objs) const
 return the objects managed by the manager More...
 
void collide (CollisionObject *obj, CollisionCallBackBase *callback) const
 perform collision test between one object and all the objects belonging to the manager More...
 
void distance (CollisionObject *obj, DistanceCallBackBase *callback) const
 perform distance computation between one object and all the objects belonging ot the manager More...
 
void collide (CollisionCallBackBase *callback) const
 perform collision test for the objects belonging to the manager (i.e, N^2 self collision) More...
 
void distance (DistanceCallBackBase *callback) const
 perform distance test for the objects belonging to the manager (i.e., N^2 self distance) More...
 
void collide (BroadPhaseCollisionManager *other_manager, CollisionCallBackBase *callback) const
 perform collision test with objects belonging to another manager More...
 
void distance (BroadPhaseCollisionManager *other_manager, DistanceCallBackBase *callback) const
 perform distance test with objects belonging to another manager More...
 
bool empty () const
 whether the manager is empty More...
 
size_t size () const
 the number of objects managed by the manager More...
 
virtual void getObjects (std::vector< CollisionObject * > &objs) const=0
 return the objects managed by the manager More...
 
virtual std::vector< CollisionObject * > getObjects () const
 return the objects managed by the manager More...
 
- Public Member Functions inherited from hpp::fcl::BroadPhaseCollisionManager
 BroadPhaseCollisionManager ()
 
virtual ~BroadPhaseCollisionManager ()
 
virtual void registerObjects (const std::vector< CollisionObject * > &other_objs)
 add objects to the manager More...
 
virtual std::vector< CollisionObject * > getObjects () const
 return the objects managed by the manager More...
 

Static Public Member Functions

static void computeBound (std::vector< CollisionObject * > &objs, Vec3f &l, Vec3f &u)
 compute the bound for the environent More...
 

Protected Member Functions

bool collide_ (CollisionObject *obj, CollisionCallBackBase *callback) const
 perform collision test between one object and all the objects belonging to the manager More...
 
bool distance_ (CollisionObject *obj, DistanceCallBackBase *callback, FCL_REAL &min_dist) const
 perform distance computation between one object and all the objects belonging ot the manager More...
 
- Protected Member Functions inherited from hpp::fcl::BroadPhaseCollisionManager
bool inTestedSet (CollisionObject *a, CollisionObject *b) const
 
void insertTestedSet (CollisionObject *a, CollisionObject *b) const
 

Protected Attributes

std::list< CollisionObject * > objs
 all objects in the scene More...
 
std::list< CollisionObject * > objs_partially_penetrating_scene_limit
 objects partially penetrating (not totally inside nor outside) the scene limit are in another list More...
 
std::list< CollisionObject * > objs_outside_scene_limit
 objects outside the scene limit are in another list More...
 
AABB scene_limit
 the size of the scene More...
 
std::map< CollisionObject *, AABBobj_aabb_map
 store the map between objects and their aabbs. will make update more convenient More...
 
HashTable * hash_table
 objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table More...
 
- Protected Attributes inherited from hpp::fcl::BroadPhaseCollisionManager
std::set< std::pair< CollisionObject *, CollisionObject * > > tested_set
 tools help to avoid repeating collision or distance callback for the pairs of objects tested before. It can be useful for some of the broadphase algorithms. More...
 
bool enable_tested_set_
 

Detailed Description

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
class hpp::fcl::SpatialHashingCollisionManager< HashTable >

spatial hashing collision mananger

Member Typedef Documentation

◆ Base

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
typedef BroadPhaseCollisionManager hpp::fcl::SpatialHashingCollisionManager< HashTable >::Base

Constructor & Destructor Documentation

◆ SpatialHashingCollisionManager()

template<typename HashTable >
hpp::fcl::SpatialHashingCollisionManager< HashTable >::SpatialHashingCollisionManager ( FCL_REAL  cell_size,
const Vec3f scene_min,
const Vec3f scene_max,
unsigned int  default_table_size = 1000 
)

◆ ~SpatialHashingCollisionManager()

template<typename HashTable >
hpp::fcl::SpatialHashingCollisionManager< HashTable >::~SpatialHashingCollisionManager

Member Function Documentation

◆ clear()

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::clear
virtual

clear the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ collide() [1/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::collide ( BroadPhaseCollisionManager other_manager,
CollisionCallBackBase callback 
) const
virtual

perform collision test with objects belonging to another manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ collide() [2/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::collide ( CollisionCallBackBase callback) const
virtual

perform collision test for the objects belonging to the manager (i.e, N^2 self collision)

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ collide() [3/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::collide ( CollisionObject obj,
CollisionCallBackBase callback 
) const
virtual

perform collision test between one object and all the objects belonging to the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ collide_()

template<typename HashTable >
bool hpp::fcl::SpatialHashingCollisionManager< HashTable >::collide_ ( CollisionObject obj,
CollisionCallBackBase callback 
) const
protected

perform collision test between one object and all the objects belonging to the manager

◆ computeBound()

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::computeBound ( std::vector< CollisionObject * > &  objs,
Vec3f l,
Vec3f u 
)
static

compute the bound for the environent

◆ distance() [1/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::distance ( BroadPhaseCollisionManager other_manager,
DistanceCallBackBase callback 
) const
virtual

perform distance test with objects belonging to another manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ distance() [2/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::distance ( CollisionObject obj,
DistanceCallBackBase callback 
) const
virtual

perform distance computation between one object and all the objects belonging ot the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ distance() [3/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::distance ( DistanceCallBackBase callback) const
virtual

perform distance test for the objects belonging to the manager (i.e., N^2 self distance)

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ distance_()

template<typename HashTable >
bool hpp::fcl::SpatialHashingCollisionManager< HashTable >::distance_ ( CollisionObject obj,
DistanceCallBackBase callback,
FCL_REAL min_dist 
) const
protected

perform distance computation between one object and all the objects belonging ot the manager

◆ empty()

template<typename HashTable >
bool hpp::fcl::SpatialHashingCollisionManager< HashTable >::empty
virtual

whether the manager is empty

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ getObjects() [1/3]

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
virtual std::vector<CollisionObject*> hpp::fcl::BroadPhaseCollisionManager::getObjects
inline

return the objects managed by the manager

◆ getObjects() [2/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::getObjects ( std::vector< CollisionObject * > &  objs) const
virtual

return the objects managed by the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ getObjects() [3/3]

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
virtual void hpp::fcl::BroadPhaseCollisionManager::getObjects

return the objects managed by the manager

◆ registerObject()

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::registerObject ( CollisionObject obj)
virtual

add one object to the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ setup()

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::setup
virtual

initialize the manager, related with the specific type of manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ size()

template<typename HashTable >
size_t hpp::fcl::SpatialHashingCollisionManager< HashTable >::size
virtual

the number of objects managed by the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ unregisterObject()

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::unregisterObject ( CollisionObject obj)
virtual

remove one object from the manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ update() [1/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::update
virtual

update the condition of manager

Implements hpp::fcl::BroadPhaseCollisionManager.

◆ update() [2/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::update ( CollisionObject updated_obj)
virtual

update the manager by explicitly given the object updated

Reimplemented from hpp::fcl::BroadPhaseCollisionManager.

◆ update() [3/3]

template<typename HashTable >
void hpp::fcl::SpatialHashingCollisionManager< HashTable >::update ( const std::vector< CollisionObject * > &  updated_objs)
virtual

update the manager by explicitly given the set of objects update

Reimplemented from hpp::fcl::BroadPhaseCollisionManager.

Member Data Documentation

◆ hash_table

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
HashTable* hpp::fcl::SpatialHashingCollisionManager< HashTable >::hash_table
protected

objects in the scene limit (given by scene_min and scene_max) are in the spatial hash table

◆ obj_aabb_map

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
std::map<CollisionObject*, AABB> hpp::fcl::SpatialHashingCollisionManager< HashTable >::obj_aabb_map
protected

store the map between objects and their aabbs. will make update more convenient

◆ objs

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
std::list<CollisionObject*> hpp::fcl::SpatialHashingCollisionManager< HashTable >::objs
protected

all objects in the scene

◆ objs_outside_scene_limit

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
std::list<CollisionObject*> hpp::fcl::SpatialHashingCollisionManager< HashTable >::objs_outside_scene_limit
protected

objects outside the scene limit are in another list

◆ objs_partially_penetrating_scene_limit

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
std::list<CollisionObject*> hpp::fcl::SpatialHashingCollisionManager< HashTable >::objs_partially_penetrating_scene_limit
protected

objects partially penetrating (not totally inside nor outside) the scene limit are in another list

◆ scene_limit

template<typename HashTable = detail::SimpleHashTable<AABB, CollisionObject*, detail::SpatialHash>>
AABB hpp::fcl::SpatialHashingCollisionManager< HashTable >::scene_limit
protected

the size of the scene


The documentation for this class was generated from the following files: