pinocchio  3.3.0
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
motion-dense.hpp
1 //
2 // Copyright (c) 2017-2020 CNRS INRIA
3 //
4 
5 #ifndef __pinocchio_spatial_motion_dense_hpp__
6 #define __pinocchio_spatial_motion_dense_hpp__
7 
8 #include "pinocchio/spatial/skew.hpp"
9 
10 namespace pinocchio
11 {
12 
13  template<typename Derived>
14  struct SE3GroupAction<MotionDense<Derived>>
15  {
16  typedef typename SE3GroupAction<Derived>::ReturnType ReturnType;
17  };
18 
19  template<typename Derived, typename MotionDerived>
20  struct MotionAlgebraAction<MotionDense<Derived>, MotionDerived>
21  {
22  typedef typename MotionAlgebraAction<Derived, MotionDerived>::ReturnType ReturnType;
23  };
24 
25  template<typename Derived>
26  class MotionDense : public MotionBase<Derived>
27  {
28  public:
29  typedef MotionBase<Derived> Base;
30  MOTION_TYPEDEF_TPL(Derived);
31  typedef typename traits<Derived>::MotionRefType MotionRefType;
32 
33  using Base::angular;
34  using Base::derived;
35  using Base::isApprox;
36  using Base::isZero;
37  using Base::linear;
38 
39  Derived & setZero()
40  {
41  linear().setZero();
42  angular().setZero();
43  return derived();
44  }
45  Derived & setRandom()
46  {
47  linear().setRandom();
48  angular().setRandom();
49  return derived();
50  }
51 
52  ActionMatrixType toActionMatrix_impl() const
53  {
54  ActionMatrixType X;
55  X.template block<3, 3>(ANGULAR, ANGULAR) = X.template block<3, 3>(LINEAR, LINEAR) =
56  skew(angular());
57  X.template block<3, 3>(LINEAR, ANGULAR) = skew(linear());
58  X.template block<3, 3>(ANGULAR, LINEAR).setZero();
59 
60  return X;
61  }
62 
63  ActionMatrixType toDualActionMatrix_impl() const
64  {
65  ActionMatrixType X;
66  X.template block<3, 3>(ANGULAR, ANGULAR) = X.template block<3, 3>(LINEAR, LINEAR) =
67  skew(angular());
68  X.template block<3, 3>(ANGULAR, LINEAR) = skew(linear());
69  X.template block<3, 3>(LINEAR, ANGULAR).setZero();
70 
71  return X;
72  }
73 
74  HomogeneousMatrixType toHomogeneousMatrix_impl() const
75  {
76  HomogeneousMatrixType M;
77  M.template block<3, 3>(0, 0) = skew(angular());
78  M.template block<3, 1>(0, 3) = linear();
79  M.template block<1, 4>(3, 0).setZero();
80  return M;
81  }
82 
83  template<typename D2>
84  bool isEqual_impl(const MotionDense<D2> & other) const
85  {
86  return linear() == other.linear() && angular() == other.angular();
87  }
88 
89  template<typename D2>
90  bool isEqual_impl(const MotionBase<D2> & other) const
91  {
92  return other.derived() == derived();
93  }
94 
95  // Arithmetic operators
96  template<typename D2>
97  Derived & operator=(const MotionDense<D2> & other)
98  {
99  return derived().set(other.derived());
100  }
101 
102  Derived & operator=(const MotionDense & other)
103  {
104  return derived().set(other.derived());
105  }
106 
107  template<typename D2>
108  Derived & set(const MotionDense<D2> & other)
109  {
110  linear() = other.linear();
111  angular() = other.angular();
112  return derived();
113  }
114 
115  template<typename D2>
116  Derived & operator=(const MotionBase<D2> & other)
117  {
118  other.derived().setTo(derived());
119  return derived();
120  }
121 
122  template<typename V6>
123  Derived & operator=(const Eigen::MatrixBase<V6> & v)
124  {
125  EIGEN_STATIC_ASSERT_VECTOR_ONLY(V6);
126  assert(v.size() == 6);
127  linear() = v.template segment<3>(LINEAR);
128  angular() = v.template segment<3>(ANGULAR);
129  return derived();
130  }
131 
132  MotionPlain operator-() const
133  {
134  return derived().__opposite__();
135  }
136  template<typename M1>
137  MotionPlain operator+(const MotionDense<M1> & v) const
138  {
139  return derived().__plus__(v.derived());
140  }
141  template<typename M1>
142  MotionPlain operator-(const MotionDense<M1> & v) const
143  {
144  return derived().__minus__(v.derived());
145  }
146 
147  template<typename M1>
148  Derived & operator+=(const MotionDense<M1> & v)
149  {
150  return derived().__pequ__(v.derived());
151  }
152  template<typename M1>
153  Derived & operator+=(const MotionBase<M1> & v)
154  {
155  v.derived().addTo(derived());
156  return derived();
157  }
158 
159  template<typename M1>
160  Derived & operator-=(const MotionDense<M1> & v)
161  {
162  return derived().__mequ__(v.derived());
163  }
164 
165  MotionPlain __opposite__() const
166  {
167  return MotionPlain(-linear(), -angular());
168  }
169 
170  template<typename M1>
171  MotionPlain __plus__(const MotionDense<M1> & v) const
172  {
173  return MotionPlain(linear() + v.linear(), angular() + v.angular());
174  }
175 
176  template<typename M1>
177  MotionPlain __minus__(const MotionDense<M1> & v) const
178  {
179  return MotionPlain(linear() - v.linear(), angular() - v.angular());
180  }
181 
182  template<typename M1>
183  Derived & __pequ__(const MotionDense<M1> & v)
184  {
185  linear() += v.linear();
186  angular() += v.angular();
187  return derived();
188  }
189 
190  template<typename M1>
191  Derived & __mequ__(const MotionDense<M1> & v)
192  {
193  linear() -= v.linear();
194  angular() -= v.angular();
195  return derived();
196  }
197 
198  template<typename OtherScalar>
199  MotionPlain __mult__(const OtherScalar & alpha) const
200  {
201  return MotionPlain(alpha * linear(), alpha * angular());
202  }
203 
204  template<typename OtherScalar>
205  MotionPlain __div__(const OtherScalar & alpha) const
206  {
207  return derived().__mult__((OtherScalar)(1) / alpha);
208  }
209 
210  template<typename F1>
211  Scalar dot(const ForceBase<F1> & phi) const
212  {
213  return phi.linear().dot(linear()) + phi.angular().dot(angular());
214  }
215 
216  template<typename D>
217  typename MotionAlgebraAction<D, Derived>::ReturnType cross_impl(const D & d) const
218  {
219  return d.motionAction(derived());
220  }
221 
222  template<typename M1, typename M2>
223  void motionAction(const MotionDense<M1> & v, MotionDense<M2> & mout) const
224  {
225  mout.linear() = v.linear().cross(angular()) + v.angular().cross(linear());
226  mout.angular() = v.angular().cross(angular());
227  }
228 
229  template<typename M1>
230  MotionPlain motionAction(const MotionDense<M1> & v) const
231  {
232  MotionPlain res;
233  motionAction(v, res);
234  return res;
235  }
236 
237  template<typename M2>
238  bool isApprox(
239  const MotionDense<M2> & m2,
240  const Scalar & prec = Eigen::NumTraits<Scalar>::dummy_precision()) const
241  {
242  return derived().isApprox_impl(m2, prec);
243  }
244 
245  template<typename D2>
246  bool isApprox_impl(
247  const MotionDense<D2> & m2,
248  const Scalar & prec = Eigen::NumTraits<Scalar>::dummy_precision()) const
249  {
250  return linear().isApprox(m2.linear(), prec) && angular().isApprox(m2.angular(), prec);
251  }
252 
253  bool isZero_impl(const Scalar & prec = Eigen::NumTraits<Scalar>::dummy_precision()) const
254  {
255  return linear().isZero(prec) && angular().isZero(prec);
256  }
257 
258  template<typename S2, int O2, typename D2>
259  void se3Action_impl(const SE3Tpl<S2, O2> & m, MotionDense<D2> & v) const
260  {
261  v.angular().noalias() = m.rotation() * angular();
262  v.linear().noalias() = m.rotation() * linear() + m.translation().cross(v.angular());
263  }
264 
265  template<typename S2, int O2>
266  typename SE3GroupAction<Derived>::ReturnType se3Action_impl(const SE3Tpl<S2, O2> & m) const
267  {
268  typename SE3GroupAction<Derived>::ReturnType res;
269  se3Action_impl(m, res);
270  return res;
271  }
272 
273  template<typename S2, int O2, typename D2>
274  void se3ActionInverse_impl(const SE3Tpl<S2, O2> & m, MotionDense<D2> & v) const
275  {
276  v.linear().noalias() =
277  m.rotation().transpose() * (linear() - m.translation().cross(angular()));
278  v.angular().noalias() = m.rotation().transpose() * angular();
279  }
280 
281  template<typename S2, int O2>
282  typename SE3GroupAction<Derived>::ReturnType
283  se3ActionInverse_impl(const SE3Tpl<S2, O2> & m) const
284  {
285  typename SE3GroupAction<Derived>::ReturnType res;
286  se3ActionInverse_impl(m, res);
287  return res;
288  }
289 
290  void disp_impl(std::ostream & os) const
291  {
292  os << " v = " << linear().transpose() << std::endl
293  << " w = " << angular().transpose() << std::endl;
294  }
295 
297  MotionRefType ref()
298  {
299  return derived().ref();
300  }
301 
302  protected:
303  MotionDense() {};
304 
305  MotionDense(const MotionDense &) = delete;
306 
307  }; // class MotionDense
308 
310  template<typename M1, typename M2>
311  typename traits<M1>::MotionPlain operator^(const MotionDense<M1> & v1, const MotionDense<M2> & v2)
312  {
313  return v1.derived().cross(v2.derived());
314  }
315 
316  template<typename M1, typename F1>
317  typename traits<F1>::ForcePlain operator^(const MotionDense<M1> & v, const ForceBase<F1> & f)
318  {
319  return v.derived().cross(f.derived());
320  }
321 
322  template<typename M1>
323  typename traits<M1>::MotionPlain
324  operator*(const typename traits<M1>::Scalar alpha, const MotionDense<M1> & v)
325  {
326  return v * alpha;
327  }
328 
329 } // namespace pinocchio
330 
331 #endif // ifndef __pinocchio_spatial_motion_dense_hpp__
Base interface for forces representation.
Definition: force-base.hpp:24
ConstAngularType angular() const
Return the angular part of the force vector.
Definition: force-base.hpp:47
ConstLinearType linear() const
Return the linear part of the force vector.
Definition: force-base.hpp:57
Main pinocchio namespace.
Definition: treeview.dox:11
void skew(const Eigen::MatrixBase< Vector3 > &v, const Eigen::MatrixBase< Matrix3 > &M)
Computes the skew representation of a given 3d vector, i.e. the antisymmetric matrix representation o...
Definition: skew.hpp:22
Return type of the ation of a Motion onto an object of type D.
Definition: motion.hpp:46
Common traits structure to fully define base classes for CRTP.
Definition: fwd.hpp:72