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FCL_REAL | fcl::continuousCollide (const CollisionGeometry *o1, const Transform3f &tf1_beg, const Transform3f &tf1_end, const CollisionGeometry *o2, const Transform3f &tf2_beg, const Transform3f &tf2_end, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |
| continous collision checking between two objects More...
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FCL_REAL | fcl::continuousCollide (const CollisionObject *o1, const Transform3f &tf1_end, const CollisionObject *o2, const Transform3f &tf2_end, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |
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FCL_REAL | fcl::collide (const ContinuousCollisionObject *o1, const ContinuousCollisionObject *o2, const ContinuousCollisionRequest &request, ContinuousCollisionResult &result) |
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