Base class for building polyhedron from files. More...
#include <hpp/fcl/mesh_loader/loader.h>
Public Member Functions | |
virtual | ~MeshLoader () |
CollisionGeometryPtr_t | load (const std::string &filename, const Vec3f &scale, const NODE_TYPE &bvType) HPP_FCL_DEPRECATED |
virtual CollisionGeometryPtr_t | load (const std::string &filename, const Vec3f &scale) |
MeshLoader (const NODE_TYPE &bvType=BV_OBBRSS) | |
Base class for building polyhedron from files.
This class builds a new object for each file.
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inlinevirtual |
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inline |
bvType | ignored |
Referenced by hpp::fcl::CachedMeshLoader::load().
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virtual |
Reimplemented in hpp::fcl::CachedMeshLoader.