hpp-fcl
1.4.4
HPP fork of FCL -- The Flexible Collision Library
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distance matrix stores the functions for distance between different types of objects and provides a uniform call interface More...
#include <hpp/fcl/distance_func_matrix.h>
Public Types | |
typedef FCL_REAL(* | DistanceFunc) (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result) |
the uniform call interface for distance: for distance, we need know More... | |
Public Member Functions | |
DistanceFunctionMatrix () | |
Public Attributes | |
DistanceFunc | distance_matrix [NODE_COUNT][NODE_COUNT] |
each item in the distance matrix is a function to handle distance between objects of type1 and type2 More... | |
distance matrix stores the functions for distance between different types of objects and provides a uniform call interface
typedef FCL_REAL(* hpp::fcl::DistanceFunctionMatrix::DistanceFunc) (const CollisionGeometry *o1, const Transform3f &tf1, const CollisionGeometry *o2, const Transform3f &tf2, const GJKSolver *nsolver, const DistanceRequest &request, DistanceResult &result) |
the uniform call interface for distance: for distance, we need know
hpp::fcl::DistanceFunctionMatrix::DistanceFunctionMatrix | ( | ) |
DistanceFunc hpp::fcl::DistanceFunctionMatrix::distance_matrix[NODE_COUNT][NODE_COUNT] |
each item in the distance matrix is a function to handle distance between objects of type1 and type2