hpp-pinocchio  4.9.1
Wrapping of the kinematic/dynamic chain Pinocchio for HPP.
hpp::pinocchio::CollisionObject Class Reference

#include <hpp/pinocchio/collision-object.hh>

Public Types

typedef std::vector< GeomIndexGeomIndexList
 
typedef std::map< JointIndex, GeomIndexListObjectVec_t
 

Public Member Functions

 CollisionObject (DevicePtr_t device, const GeomIndex geom)
 Constructor for object of the device. More...
 
 CollisionObject (GeomModelPtr_t geomModel, GeomDataPtr_t geomData, const GeomIndex geom)
 
const std::string & name () const
 
const GeometryObjectpinocchio () const
 Access to pinocchio object. More...
 
GeometryObjectpinocchio ()
 
FclConstCollisionObjectPtr_t fcl (const GeomData &data) const
 Access to fcl object. More...
 
FclCollisionObjectPtr_t fcl (GeomData &data) const
 
FclConstCollisionObjectPtr_t fcl () const
 
FclCollisionObjectPtr_t fcl ()
 
FclCollisionObjectPtr_t fcl (DeviceData &d) const
 
FclConstCollisionObjectPtr_t fcl (const DeviceData &d) const
 
const JointIndexjointIndex () const
 Get joint index. More...
 
JointPtr_t joint ()
 Get joint. More...
 
JointConstPtr_t joint () const
 
const Transform3fpositionInJointFrame () const
 Return the position in the joint frame. More...
 
const fcl::Transform3fgetFclTransform () const
 
const Transform3fgetTransform () const
 
const Transform3fgetTransform (DeviceData &d) const
 
const GeomIndexindexInModel () const
 
void move (const Transform3f &position)
 

Protected Member Functions

void selfAssert () const
 Assert that the members of the struct are valid (no null pointer, etc). More...
 

Detailed Description

Specialization of fcl::CollisionObject to add a name to objects

Objects moved by a robot joint. They can collide each other and distance computation can be computed between them.

Member Typedef Documentation

◆ GeomIndexList

◆ ObjectVec_t

Constructor & Destructor Documentation

◆ CollisionObject() [1/2]

hpp::pinocchio::CollisionObject::CollisionObject ( DevicePtr_t  device,
const GeomIndex  geom 
)

Constructor for object of the device.

◆ CollisionObject() [2/2]

hpp::pinocchio::CollisionObject::CollisionObject ( GeomModelPtr_t  geomModel,
GeomDataPtr_t  geomData,
const GeomIndex  geom 
)

Constructor for obstacles (object attached to the environment) It is not attached to a Device.

Member Function Documentation

◆ fcl() [1/6]

FclConstCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( const GeomData data) const

Access to fcl object.

◆ fcl() [2/6]

FclCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( GeomData data) const

◆ fcl() [3/6]

FclConstCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( ) const

◆ fcl() [4/6]

FclCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( )

◆ fcl() [5/6]

FclCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( DeviceData d) const

Returns the FCL collision object.

Parameters
dIgnored if this object represents an obstacle. Otherwise, a DeviceData for the internal device.

◆ fcl() [6/6]

FclConstCollisionObjectPtr_t hpp::pinocchio::CollisionObject::fcl ( const DeviceData d) const

◆ getFclTransform()

const fcl::Transform3f& hpp::pinocchio::CollisionObject::getFclTransform ( ) const

Return transform of the fcl object

Warning
If joint linked object -as a robot body- and the robot is manually moved, this will return the non-update transform.
Note
If object is not attached to a joint, use move() to update transform between hpp and fcl.

◆ getTransform() [1/2]

const Transform3f& hpp::pinocchio::CollisionObject::getTransform ( ) const

◆ getTransform() [2/2]

const Transform3f& hpp::pinocchio::CollisionObject::getTransform ( DeviceData d) const

◆ indexInModel()

const GeomIndex& hpp::pinocchio::CollisionObject::indexInModel ( ) const
inline

◆ joint() [1/2]

JointPtr_t hpp::pinocchio::CollisionObject::joint ( )

Get joint.

◆ joint() [2/2]

JointConstPtr_t hpp::pinocchio::CollisionObject::joint ( ) const

◆ jointIndex()

const JointIndex& hpp::pinocchio::CollisionObject::jointIndex ( ) const
inline

Get joint index.

◆ move()

void hpp::pinocchio::CollisionObject::move ( const Transform3f position)

Move object to given position

Note
This method should only be executed on objects not attached to a robot body (ie attached to the "universe", joint 0). This statement is asserted.

◆ name()

const std::string& hpp::pinocchio::CollisionObject::name ( ) const

◆ pinocchio() [1/2]

const GeometryObject& hpp::pinocchio::CollisionObject::pinocchio ( ) const

Access to pinocchio object.

◆ pinocchio() [2/2]

GeometryObject& hpp::pinocchio::CollisionObject::pinocchio ( )

◆ positionInJointFrame()

const Transform3f& hpp::pinocchio::CollisionObject::positionInJointFrame ( ) const

Return the position in the joint frame.

◆ selfAssert()

void hpp::pinocchio::CollisionObject::selfAssert ( ) const
protected

Assert that the members of the struct are valid (no null pointer, etc).


The documentation for this class was generated from the following file: