coal 3.0.1
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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broadphase_dynamic_AABB_tree.h
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35
38#ifndef COAL_BROAD_PHASE_DYNAMIC_AABB_TREE_H
39#define COAL_BROAD_PHASE_DYNAMIC_AABB_TREE_H
40
41#include <unordered_map>
42#include <functional>
43
44#include "coal/fwd.hh"
45// #include "coal/BV/utility.h"
47// #include "coal/geometry/shape/utility.h"
50
51namespace coal {
52
55 public:
57 using Base::getObjects;
58
61 std::unordered_map<CollisionObject*, DynamicAABBNode*>;
62
65 int* tree_topdown_balance_threshold{nullptr};
66 int* tree_topdown_level{nullptr};
68
71
73
75 void registerObjects(const std::vector<CollisionObject*>& other_objs);
76
79
82
84 void setup();
85
87 virtual void update();
88
90 void update(CollisionObject* updated_obj);
91
93 void update(const std::vector<CollisionObject*>& updated_objs);
94
96 void clear();
97
99 void getObjects(std::vector<CollisionObject*>& objs) const;
100
103 void collide(CollisionObject* obj, CollisionCallBackBase* callback) const;
104
107 void distance(CollisionObject* obj, DistanceCallBackBase* callback) const;
108
111 void collide(CollisionCallBackBase* callback) const;
112
115 void distance(DistanceCallBackBase* callback) const;
116
119 CollisionCallBackBase* callback) const;
120
123 DistanceCallBackBase* callback) const;
124
126 bool empty() const;
127
129 size_t size() const;
130
133
136
137 private:
139 std::unordered_map<CollisionObject*, DynamicAABBNode*> table;
140
141 bool setup_;
142
143 void update_(CollisionObject* updated_obj);
144};
145
146} // namespace coal
147
149
150#endif
Base class for broad phase collision. It helps to accelerate the collision/distance between N objects...
Definition broadphase_collision_manager.h:53
the object for collision or distance computation, contains the geometry and the transform information
Definition collision_object.h:216
Definition broadphase_dynamic_AABB_tree.h:54
void unregisterObject(CollisionObject *obj)
remove one object from the manager
bool octree_as_geometry_distance
Definition broadphase_dynamic_AABB_tree.h:70
void collide(CollisionObject *obj, CollisionCallBackBase *callback) const
perform collision test between one object and all the objects belonging to the manager
void distance(DistanceCallBackBase *callback) const
perform distance test for the objects belonging to the manager (i.e., N^2 self distance)
detail::HierarchyTree< AABB > & getTree()
returns the AABB tree structure.
int tree_init_level
Definition broadphase_dynamic_AABB_tree.h:67
void update(const std::vector< CollisionObject * > &updated_objs)
update the manager by explicitly given the set of objects update
void registerObject(CollisionObject *obj)
add one object to the manager
void collide(BroadPhaseCollisionManager *other_manager_, CollisionCallBackBase *callback) const
perform collision test with objects belonging to another manager
const detail::HierarchyTree< AABB > & getTree() const
returns the AABB tree structure.
void collide(CollisionCallBackBase *callback) const
perform collision test for the objects belonging to the manager (i.e., N^2 self collision)
bool empty() const
whether the manager is empty
void registerObjects(const std::vector< CollisionObject * > &other_objs)
add objects to the manager
std::unordered_map< CollisionObject *, DynamicAABBNode * > DynamicAABBTable
Definition broadphase_dynamic_AABB_tree.h:61
BroadPhaseCollisionManager Base
Definition broadphase_dynamic_AABB_tree.h:56
void update(CollisionObject *updated_obj)
update the manager by explicitly given the object updated
void distance(CollisionObject *obj, DistanceCallBackBase *callback) const
perform distance computation between one object and all the objects belonging to the manager
virtual void update()
update the condition of manager
void distance(BroadPhaseCollisionManager *other_manager_, DistanceCallBackBase *callback) const
perform distance test with objects belonging to another manager
size_t size() const
the number of objects managed by the manager
void setup()
initialize the manager, related with the specific type of manager
bool octree_as_geometry_collide
Definition broadphase_dynamic_AABB_tree.h:69
void getObjects(std::vector< CollisionObject * > &objs) const
return the objects managed by the manager
int tree_incremental_balance_pass
Definition broadphase_dynamic_AABB_tree.h:64
int max_tree_nonbalanced_level
Definition broadphase_dynamic_AABB_tree.h:63
Class for hierarchy tree structure.
Definition hierarchy_tree.h:56
#define COAL_DLLAPI
Definition config.hh:88
Main namespace.
Definition broadphase_bruteforce.h:44
Base callback class for collision queries. This class can be supersed by child classes to provide des...
Definition broadphase_callbacks.h:49
Base callback class for distance queries. This class can be supersed by child classes to provide desi...
Definition broadphase_callbacks.h:72
dynamic AABB tree node
Definition node_base.h:49