coal 3.0.1
Coal, The Collision Detection Library. Previously known as HPP-FCL, fork of FCL -- The Flexible Collision Library
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coal::TriangleP Class Reference

Triangle stores the points instead of only indices of points. More...

#include <coal/shape/geometric_shapes.h>

Inheritance diagram for coal::TriangleP:
Collaboration diagram for coal::TriangleP:

Public Member Functions

 TriangleP ()
 
 TriangleP (const Vec3s &a_, const Vec3s &b_, const Vec3s &c_)
 
 TriangleP (const TriangleP &other)
 
virtual TrianglePclone () const
 Clone *this into a new TriangleP.
 
void computeLocalAABB ()
 virtual function of compute AABB in local coordinate
 
NODE_TYPE getNodeType () const
 get the node type
 
- Public Member Functions inherited from coal::ShapeBase
 ShapeBase ()
 
 ShapeBase (const ShapeBase &other)
  
 
ShapeBaseoperator= (const ShapeBase &other)=default
 
virtual ~ShapeBase ()
 
OBJECT_TYPE getObjectType () const
 Get object type: a geometric shape.
 
void setSweptSphereRadius (Scalar radius)
 Set radius of sphere swept around the shape. Must be >= 0.
 
Scalar getSweptSphereRadius () const
 Get radius of sphere swept around the shape. This radius is always >= 0.
 
- Public Member Functions inherited from coal::CollisionGeometry
 CollisionGeometry ()
 
 CollisionGeometry (const CollisionGeometry &other)=default
 Copy constructor.
 
virtual ~CollisionGeometry ()
 
bool operator== (const CollisionGeometry &other) const
 Equality operator.
 
bool operator!= (const CollisionGeometry &other) const
 Difference operator.
 
void * getUserData () const
 get user data in geometry
 
void setUserData (void *data)
 set user data in geometry
 
bool isOccupied () const
 whether the object is completely occupied
 
bool isFree () const
 whether the object is completely free
 
bool isUncertain () const
 whether the object has some uncertainty
 
virtual Vec3s computeCOM () const
 compute center of mass
 
virtual Matrix3s computeMomentofInertia () const
 compute the inertia matrix, related to the origin
 
virtual Scalar computeVolume () const
 compute the volume
 
virtual Matrix3s computeMomentofInertiaRelatedToCOM () const
 compute the inertia matrix, related to the com
 

Public Attributes

Vec3s a
 
Vec3s b
 
Vec3s c
 
- Public Attributes inherited from coal::CollisionGeometry
Vec3s aabb_center
 AABB center in local coordinate.
 
Scalar aabb_radius
 AABB radius.
 
AABB aabb_local
 AABB in local coordinate, used for tight AABB when only translation transform.
 
void * user_data
 pointer to user defined data specific to this object
 
Scalar cost_density
 collision cost for unit volume
 
Scalar threshold_occupied
 threshold for occupied ( >= is occupied)
 
Scalar threshold_free
 threshold for free (<= is free)
 

Additional Inherited Members

- Protected Attributes inherited from coal::ShapeBase
Scalar m_swept_sphere_radius {0}
 Radius of the sphere swept around the shape. Default value is 0. Note: this property differs from inflated method of certain derived classes (e.g. Box, Sphere, Ellipsoid, Capsule, Cone, Cylinder) in the sense that inflated returns a new shape which can be inflated but also deflated. Also, an inflated shape is not rounded. It simply has a different size. Sweeping a shape with a sphere is a different operation (a Minkowski sum), which rounds the sharp corners of a shape. The swept sphere radius is a property of the shape itself and can be manually updated between collision checks.
 

Detailed Description

Triangle stores the points instead of only indices of points.

Constructor & Destructor Documentation

◆ TriangleP() [1/3]

coal::TriangleP::TriangleP ( )
inline

◆ TriangleP() [2/3]

coal::TriangleP::TriangleP ( const Vec3s a_,
const Vec3s b_,
const Vec3s c_ 
)
inline

◆ TriangleP() [3/3]

coal::TriangleP::TriangleP ( const TriangleP other)
inline

Member Function Documentation

◆ clone()

virtual TriangleP * coal::TriangleP::clone ( ) const
inlinevirtual

Clone *this into a new TriangleP.

Implements coal::CollisionGeometry.

◆ computeLocalAABB()

void coal::TriangleP::computeLocalAABB ( )
virtual

virtual function of compute AABB in local coordinate

Implements coal::CollisionGeometry.

◆ getNodeType()

NODE_TYPE coal::TriangleP::getNodeType ( ) const
inlinevirtual

get the node type

Reimplemented from coal::CollisionGeometry.

Member Data Documentation

◆ a

Vec3s coal::TriangleP::a

◆ b

Vec3s coal::TriangleP::b

◆ c

Vec3s coal::TriangleP::c

The documentation for this class was generated from the following file: