Namespaces | |
urdfParser | |
Classes | |
class | BasicTransformWriter |
struct | BlenderFrameCapture |
class | BlenderGeomWriterVisitor |
struct | Configuration |
class | EnumProperty |
class | GroupNode |
class | LeafNodeArrow |
Implementation of the XYZAxis GraphicalObject in OSG render. More... | |
class | LeafNodeBox |
Implementation of the Box GraphicalObject in OSG render engine. More... | |
class | LeafNodeCapsule |
Implementation of the Capsule GraphicalObject in OSG render The capsule height is along Z. More... | |
class | LeafNodeCollada |
Implementation of the Collada GraphicalObject in OSG render. More... | |
class | LeafNodeCone |
Implementation of the Cone GraphicalObject in OSG render. More... | |
class | LeafNodeCylinder |
Implementation of the Cylinder GraphicalObject in OSG render. More... | |
class | LeafNodeFace |
Implementation of the Face GraphicalObject in OSG render. More... | |
class | LeafNodeGround |
class | LeafNodeLight |
Implementation of the Light GraphicalObject in OSG render. More... | |
class | LeafNodeLine |
class | LeafNodeMesh |
Implementation of the Mesh GraphicalObject in OSG render. More... | |
class | LeafNodeSphere |
Implementation of the Sphere GraphicalObject in OSG render. More... | |
class | LeafNodeXYZAxis |
Implementation of the XYZAxis GraphicalObject in OSG render. More... | |
struct | MetaEnum |
Conversion between integer and enum name at runtime. More... | |
class | Node |
Abstract base class of 3D objects in a scene. More... | |
struct | NodeConfiguration |
class | NodeDrawable |
Implementation of the drawable object in OSG render engine. More... | |
class | NodeRod |
class | NodeVisitor |
class | Properties |
class | Property |
Abstract base class for runtime properties of Node. More... | |
class | PropertyTpl |
struct | Range |
class | RangedPropertyTpl |
class | RangedStoredPropertyTpl |
class | RoadmapViewer |
class | StoredPropertyTpl |
class | TransformWriter |
class | TransformWriterVisitor |
class | VoidProperty |
class | WindowManager |
Manage a window that renders a scene. More... | |
class | WindowsManager |
Manage a set of windows that may share 3D objects. More... | |
class | YamlTransformWriter |
Typedefs | |
typedef std::string | WindowID |
typedef PropertyTpl< bool > | BoolProperty |
typedef PropertyTpl< int > | IntProperty |
typedef PropertyTpl< float > | FloatProperty |
typedef PropertyTpl< std::string > | StringProperty |
typedef PropertyTpl< osgVector2 > | Vector2Property |
typedef PropertyTpl< osgVector3 > | Vector3Property |
typedef PropertyTpl< osgVector4 > | Vector4Property |
typedef PropertyTpl< Configuration > | ConfigurationProperty |
typedef RangedPropertyTpl< int > | RangedIntProperty |
typedef RangedPropertyTpl< float > | RangedFloatProperty |
typedef RangedPropertyTpl< osgVector2, float > | RangedVector2Property |
typedef RangedPropertyTpl< osgVector3, float > | RangedVector3Property |
typedef RangedPropertyTpl< osgVector4, float > | RangedVector4Property |
typedef RangedPropertyTpl< Configuration, float > | RangedConfigurationProperty |
typedef OpenThreads::Mutex | Mutex |
typedef OpenThreads::ScopedLock< Mutex > | ScopedLock |
Enumerations | |
enum | VisibilityMode { VISIBILITY_OFF = 0, VISIBILITY_ON = 1, ALWAYS_ON_TOP } |
enum | LightingMode { LIGHT_INFLUENCE_OFF = 0, LIGHT_INFLUENCE_ON = 1 } |
enum | WireFrameMode { FILL = 0, WIREFRAME, FILL_AND_WIREFRAME } |
enum | FaceMode { FACE = 0, EDGE, FACE_AND_EDGE } |
enum | { IntersectionBit = 0x1, NodeBit = 0x2 } |
Functions | |
MetaEnum * | visibilityModeEnum () |
MetaEnum * | wireFrameModeEnum () |
MetaEnum * | lightingModeEnum () |
MetaEnum * | glImmediateModeEnum () |
typedef PropertyTpl<bool > gepetto::viewer::BoolProperty |
typedef PropertyTpl<float > gepetto::viewer::FloatProperty |
typedef PropertyTpl<int > gepetto::viewer::IntProperty |
typedef OpenThreads::Mutex gepetto::viewer::Mutex |
typedef RangedPropertyTpl<float > gepetto::viewer::RangedFloatProperty |
typedef RangedPropertyTpl<int > gepetto::viewer::RangedIntProperty |
typedef RangedPropertyTpl<osgVector2 , float> gepetto::viewer::RangedVector2Property |
typedef RangedPropertyTpl<osgVector3 , float> gepetto::viewer::RangedVector3Property |
typedef RangedPropertyTpl<osgVector4 , float> gepetto::viewer::RangedVector4Property |
typedef OpenThreads::ScopedLock<Mutex> gepetto::viewer::ScopedLock |
typedef PropertyTpl<std::string > gepetto::viewer::StringProperty |
typedef std::string gepetto::viewer::WindowID |
MetaEnum* gepetto::viewer::glImmediateModeEnum | ( | ) |
MetaEnum* gepetto::viewer::lightingModeEnum | ( | ) |
MetaEnum* gepetto::viewer::visibilityModeEnum | ( | ) |
MetaEnum* gepetto::viewer::wireFrameModeEnum | ( | ) |