Traversal node for collision between two meshes if their underlying BVH node is oriented node (OBB, RSS, OBBRSS, kIOS)
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| MeshCollisionTraversalNodeOBB (bool enable_distance_lower_bound) |
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bool | BVTesting (int b1, int b2) const |
| BV test between b1 and b2. More...
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void | leafTesting (int b1, int b2, FCL_REAL &) const |
| Leaf test between node b1 and b2, if they are both leafs. More...
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bool | BVTesting (int b1, int b2, const Matrix3f &Rc, const Vec3f &Tc) const |
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void | leafTesting (int b1, int b2, const Matrix3f &Rc, const Vec3f &Tc, FCL_REAL &sqrDistLowerBound) const |
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| MeshCollisionTraversalNode (bool enable_distance_lower_bound) |
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void | leafTesting (int b1, int b2, FCL_REAL &sqrDistLowerBound) const |
| Intersection testing between leaves (two triangles) More...
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bool | canStop () const |
| Whether the traversal process can stop early. More...
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| BVHCollisionTraversalNode (bool enable_distance_lower_bound) |
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bool | isFirstNodeLeaf (int b) const |
| Whether the BV node in the first BVH tree is leaf. More...
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bool | isSecondNodeLeaf (int b) const |
| Whether the BV node in the second BVH tree is leaf. More...
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bool | firstOverSecond (int b1, int b2) const |
| Determine the traversal order, is the first BVTT subtree better. More...
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int | getFirstLeftChild (int b) const |
| Obtain the left child of BV node in the first BVH. More...
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int | getFirstRightChild (int b) const |
| Obtain the right child of BV node in the first BVH. More...
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int | getSecondLeftChild (int b) const |
| Obtain the left child of BV node in the second BVH. More...
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int | getSecondRightChild (int b) const |
| Obtain the right child of BV node in the second BVH. More...
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bool | BVTesting (int b1, int b2) const |
| BV culling test in one BVTT node. More...
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bool | BVTesting (int b1, int b2, FCL_REAL &sqrDistLowerBound) const |
| BV test between b1 and b2. More...
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| CollisionTraversalNodeBase (bool enable_distance_lower_bound_=false) |
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virtual | ~CollisionTraversalNodeBase () |
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void | enableStatistics (bool enable) |
| Whether store some statistics information during traversal. More...
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virtual | ~TraversalNodeBase () |
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virtual void | preprocess () |
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virtual void | postprocess () |
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Traversal node for collision between two meshes if their underlying BVH node is oriented node (OBB, RSS, OBBRSS, kIOS)