A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh) More...
#include <hpp/fcl/BVH/BVH_model.h>
Public Member Functions | |
BVHModelType | getModelType () const |
Model type described by the instance. More... | |
BVHModel () | |
Constructing an empty BVH. More... | |
BVHModel (const BVHModel &other) | |
copy from another BVH More... | |
~BVHModel () | |
deconstruction, delete mesh data related. More... | |
const BVNode< BV > & | getBV (int id) const |
We provide getBV() and getNumBVs() because BVH may be compressed (in future), so we must provide some flexibility here. More... | |
BVNode< BV > & | getBV (int id) |
Access the bv giving the its index. More... | |
int | getNumBVs () const |
Get the number of bv in the BVH. More... | |
OBJECT_TYPE | getObjectType () const |
Get the object type: it is a BVH. More... | |
NODE_TYPE | getNodeType () const |
Get the BV type: default is unknown. More... | |
void | computeLocalAABB () |
Compute the AABB for the BVH, used for broad-phase collision. More... | |
int | beginModel (int num_tris=0, int num_vertices=0) |
Begin a new BVH model. More... | |
int | addVertex (const Vec3f &p) |
Add one point in the new BVH model. More... | |
int | addTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Add one triangle in the new BVH model. More... | |
int | addSubModel (const std::vector< Vec3f > &ps, const std::vector< Triangle > &ts) |
Add a set of triangles in the new BVH model. More... | |
int | addSubModel (const std::vector< Vec3f > &ps) |
Add a set of points in the new BVH model. More... | |
int | endModel () |
End BVH model construction, will build the bounding volume hierarchy. More... | |
int | beginReplaceModel () |
Replace the geometry information of current frame (i.e. should have the same mesh topology with the previous frame) More... | |
int | replaceVertex (const Vec3f &p) |
Replace one point in the old BVH model. More... | |
int | replaceTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Replace one triangle in the old BVH model. More... | |
int | replaceSubModel (const std::vector< Vec3f > &ps) |
Replace a set of points in the old BVH model. More... | |
int | endReplaceModel (bool refit=true, bool bottomup=true) |
End BVH model replacement, will also refit or rebuild the bounding volume hierarchy. More... | |
int | beginUpdateModel () |
Replace the geometry information of current frame (i.e. More... | |
int | updateVertex (const Vec3f &p) |
Update one point in the old BVH model. More... | |
int | updateTriangle (const Vec3f &p1, const Vec3f &p2, const Vec3f &p3) |
Update one triangle in the old BVH model. More... | |
int | updateSubModel (const std::vector< Vec3f > &ps) |
Update a set of points in the old BVH model. More... | |
int | endUpdateModel (bool refit=true, bool bottomup=true) |
End BVH model update, will also refit or rebuild the bounding volume hierarchy. More... | |
int | memUsage (int msg) const |
Check the number of memory used. More... | |
void | makeParentRelative () |
This is a special acceleration: BVH_model default stores the BV's transform in world coordinate. More... | |
Vec3f | computeCOM () const |
compute center of mass More... | |
FCL_REAL | computeVolume () const |
compute the volume More... | |
Matrix3f | computeMomentofInertia () const |
compute the inertia matrix, related to the origin More... | |
template<> | |
NODE_TYPE | getNodeType () const |
Specialization of getNodeType() for BVHModel with different BV types. More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
template<> | |
NODE_TYPE | getNodeType () const |
get the node type More... | |
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CollisionGeometry () | |
virtual | ~CollisionGeometry () |
void * | getUserData () const |
get user data in geometry More... | |
void | setUserData (void *data) |
set user data in geometry More... | |
bool | isOccupied () const HPP_FCL_DEPRECATED |
whether the object is completely occupied More... | |
bool | isFree () const HPP_FCL_DEPRECATED |
whether the object is completely free More... | |
bool | isUncertain () const HPP_FCL_DEPRECATED |
whether the object has some uncertainty More... | |
virtual Matrix3f | computeMomentofInertiaRelatedToCOM () const |
compute the inertia matrix, related to the com More... | |
Public Attributes | |
Vec3f * | vertices |
Geometry point data. More... | |
Triangle * | tri_indices |
Geometry triangle index data, will be NULL for point clouds. More... | |
Vec3f * | prev_vertices |
Geometry point data in previous frame. More... | |
int | num_tris |
Number of triangles. More... | |
int | num_vertices |
Number of points. More... | |
BVHBuildState | build_state |
The state of BVH building process. More... | |
boost::shared_ptr< BVSplitterBase< BV > > | bv_splitter |
Split rule to split one BV node into two children. More... | |
boost::shared_ptr< BVFitterBase< BV > > | bv_fitter |
Fitting rule to fit a BV node to a set of geometry primitives. More... | |
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Vec3f | aabb_center |
AABB center in local coordinate. More... | |
FCL_REAL | aabb_radius |
AABB radius. More... | |
AABB | aabb_local |
AABB in local coordinate, used for tight AABB when only translation transform. More... | |
void * | user_data |
pointer to user defined data specific to this object More... | |
FCL_REAL | cost_density |
collision cost for unit volume More... | |
FCL_REAL | threshold_occupied |
threshold for occupied ( >= is occupied) More... | |
FCL_REAL | threshold_free |
threshold for free (<= is free) More... | |
A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
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inline |
Constructing an empty BVH.
Referenced by hpp::fcl::BVHModel< OBBRSS >::BVHModel().
hpp::fcl::BVHModel< BV >::BVHModel | ( | const BVHModel< BV > & | other | ) |
copy from another BVH
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inline |
deconstruction, delete mesh data related.
int hpp::fcl::BVHModel< BV >::addSubModel | ( | const std::vector< Vec3f > & | ps, |
const std::vector< Triangle > & | ts | ||
) |
Add a set of triangles in the new BVH model.
Referenced by hpp::fcl::generateBVHModel(), and hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::addSubModel | ( | const std::vector< Vec3f > & | ps | ) |
Add a set of points in the new BVH model.
int hpp::fcl::BVHModel< BV >::addTriangle | ( | const Vec3f & | p1, |
const Vec3f & | p2, | ||
const Vec3f & | p3 | ||
) |
Add one triangle in the new BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::addVertex | ( | const Vec3f & | p | ) |
Add one point in the new BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::beginModel | ( | int | num_tris = 0 , |
int | num_vertices = 0 |
||
) |
Begin a new BVH model.
Referenced by hpp::fcl::generateBVHModel(), and hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::beginReplaceModel | ( | ) |
Replace the geometry information of current frame (i.e. should have the same mesh topology with the previous frame)
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType(), and hpp::fcl::initialize().
int hpp::fcl::BVHModel< BV >::beginUpdateModel | ( | ) |
Replace the geometry information of current frame (i.e.
should have the same mesh topology with the previous frame). The current frame will be saved as the previous frame in prev_vertices.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
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inlinevirtual |
compute center of mass
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
Compute the AABB for the BVH, used for broad-phase collision.
Implements hpp::fcl::CollisionGeometry.
Referenced by hpp::fcl::generateBVHModel(), and hpp::fcl::BVHModel< OBBRSS >::getNodeType().
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inlinevirtual |
compute the inertia matrix, related to the origin
Reimplemented from hpp::fcl::CollisionGeometry.
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inlinevirtual |
compute the volume
Reimplemented from hpp::fcl::CollisionGeometry.
int hpp::fcl::BVHModel< BV >::endModel | ( | ) |
End BVH model construction, will build the bounding volume hierarchy.
Referenced by hpp::fcl::generateBVHModel(), and hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::endReplaceModel | ( | bool | refit = true , |
bool | bottomup = true |
||
) |
End BVH model replacement, will also refit or rebuild the bounding volume hierarchy.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType(), and hpp::fcl::initialize().
int hpp::fcl::BVHModel< BV >::endUpdateModel | ( | bool | refit = true , |
bool | bottomup = true |
||
) |
End BVH model update, will also refit or rebuild the bounding volume hierarchy.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
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inline |
We provide getBV() and getNumBVs() because BVH may be compressed (in future), so we must provide some flexibility here.
Access the bv giving the its index
Referenced by hpp::fcl::BVHExpand(), and hpp::fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeDistance().
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inline |
Access the bv giving the its index.
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inline |
Model type described by the instance.
Referenced by hpp::fcl::initialize(), and hpp::fcl::details::setupShapeMeshDistanceOrientedNode().
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inlinevirtual |
Get the BV type: default is unknown.
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
Specialization of getNodeType() for BVHModel with different BV types.
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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virtual |
get the node type
Reimplemented from hpp::fcl::CollisionGeometry.
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inline |
Get the number of bv in the BVH.
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inlinevirtual |
Get the object type: it is a BVH.
Reimplemented from hpp::fcl::CollisionGeometry.
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inline |
This is a special acceleration: BVH_model default stores the BV's transform in world coordinate.
However, we can also store each BV's transform related to its parent BV node. When traversing the BVH, this can save one matrix transformation.
int hpp::fcl::BVHModel< BV >::memUsage | ( | int | msg | ) | const |
Check the number of memory used.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::replaceSubModel | ( | const std::vector< Vec3f > & | ps | ) |
Replace a set of points in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType(), and hpp::fcl::initialize().
int hpp::fcl::BVHModel< BV >::replaceTriangle | ( | const Vec3f & | p1, |
const Vec3f & | p2, | ||
const Vec3f & | p3 | ||
) |
Replace one triangle in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::replaceVertex | ( | const Vec3f & | p | ) |
Replace one point in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::updateSubModel | ( | const std::vector< Vec3f > & | ps | ) |
Update a set of points in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::updateTriangle | ( | const Vec3f & | p1, |
const Vec3f & | p2, | ||
const Vec3f & | p3 | ||
) |
Update one triangle in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
int hpp::fcl::BVHModel< BV >::updateVertex | ( | const Vec3f & | p | ) |
Update one point in the old BVH model.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getNodeType().
BVHBuildState hpp::fcl::BVHModel< BV >::build_state |
The state of BVH building process.
boost::shared_ptr<BVFitterBase<BV> > hpp::fcl::BVHModel< BV >::bv_fitter |
Fitting rule to fit a BV node to a set of geometry primitives.
boost::shared_ptr<BVSplitterBase<BV> > hpp::fcl::BVHModel< BV >::bv_splitter |
Split rule to split one BV node into two children.
int hpp::fcl::BVHModel< BV >::num_tris |
int hpp::fcl::BVHModel< BV >::num_vertices |
Number of points.
Referenced by hpp::fcl::BVHModel< OBBRSS >::getModelType(), hpp::fcl::BVHModel< OBBRSS >::getNodeType(), and hpp::fcl::initialize().
Vec3f* hpp::fcl::BVHModel< BV >::prev_vertices |
Geometry point data in previous frame.
Referenced by hpp::fcl::BVHModel< OBBRSS >::~BVHModel().
Triangle* hpp::fcl::BVHModel< BV >::tri_indices |
Geometry triangle index data, will be NULL for point clouds.
Referenced by hpp::fcl::BVHModel< OBBRSS >::computeCOM(), hpp::fcl::BVHModel< OBBRSS >::computeMomentofInertia(), hpp::fcl::BVHModel< OBBRSS >::computeVolume(), hpp::fcl::initialize(), hpp::fcl::details::setupShapeMeshDistanceOrientedNode(), hpp::fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeDistance(), and hpp::fcl::BVHModel< OBBRSS >::~BVHModel().
Vec3f* hpp::fcl::BVHModel< BV >::vertices |
Geometry point data.
Referenced by hpp::fcl::BVHExpand(), hpp::fcl::BVHModel< OBBRSS >::computeCOM(), hpp::fcl::BVHModel< OBBRSS >::computeMomentofInertia(), hpp::fcl::BVHModel< OBBRSS >::computeVolume(), hpp::fcl::initialize(), hpp::fcl::details::setupShapeMeshDistanceOrientedNode(), hpp::fcl::OcTreeSolver< NarrowPhaseSolver >::ShapeOcTreeDistance(), and hpp::fcl::BVHModel< OBBRSS >::~BVHModel().