pinocchio  2.4.4
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Spatial

Classes

class  ForceBase< Derived >
 Base interface for forces representation. More...
 
class  ForceDense< Derived >
 
class  ForceRef< Vector6ArgType >
 
class  ForceTpl< _Scalar, _Options >
 
class  InertiaTpl< _Scalar, _Options >
 
class  MotionBase< Derived >
 
class  MotionDense< Derived >
 
class  MotionRef< Vector6ArgType >
 
class  MotionTpl< _Scalar, _Options >
 
struct  MotionZeroTpl< Scalar, Options >
 
struct  SE3Base< Derived >
 Base class for rigid transformation. More...
 
struct  SE3Tpl< _Scalar, _Options >
 
class  Symmetric3Tpl< _Scalar, _Options >
 

Typedefs

typedef BiasZeroTpl< double, 0 > BiasZero
 
typedef ForceTpl< double, 0 > Force
 
typedef InertiaTpl< double, 0 > Inertia
 
typedef MotionTpl< double, 0 > Motion
 
typedef MotionZeroTpl< double, 0 > MotionZero
 
typedef SE3Tpl< double, 0 > SE3
 
typedef Symmetric3Tpl< double, 0 > Symmetric3
 

Variables

template<typename Scalar , int Options = 0>
struct PINOCCHIO_DEPRECATED BiasZeroTpl
 

Detailed Description