pinocchio  3.3.1
A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives
Spatial

Classes

class  ForceBase< Derived >
 Base interface for forces representation. More...
 
class  ForceDense< Derived >
 
class  ForceRef< Vector6ArgType >
 
struct  InertiaTpl< _Scalar, _Options >
 
struct  LogCholeskyParametersTpl< _Scalar, _Options >
 A structure representing log Cholesky parameters. More...
 
class  MotionBase< Derived >
 
class  MotionDense< Derived >
 
class  MotionRef< Vector6ArgType >
 
struct  MotionZeroTpl< Scalar, Options >
 
struct  PseudoInertiaTpl< _Scalar, _Options >
 A structure representing a pseudo inertia matrix. More...
 
struct  SE3Base< Derived >
 Base class for rigid transformation. More...
 
struct  SE3Tpl< _Scalar, _Options >
 
class  Symmetric3Tpl< _Scalar, _Options >
 

Typedefs

typedef ForceTpl< context::Scalar, context::Options > Force
 
typedef InertiaTpl< context::Scalar, context::Options > Inertia
 
typedef LogCholeskyParametersTpl< context::Scalar, context::Options > LogCholeskyParameters
 
typedef MotionTpl<::CppAD::AD< double >, 0 > Motion
 
typedef MotionZeroTpl< context::Scalar, context::Options > MotionZero
 
typedef PseudoInertiaTpl< context::Scalar, context::Options > PseudoInertia
 
typedef SE3Tpl< context::Scalar, context::Options > SE3
 
typedef Symmetric3Tpl< context::Scalar, context::Options > Symmetric3
 

Detailed Description