hpp-fcl  1.4.4
HPP fork of FCL -- The Flexible Collision Library
hpp::fcl::MeshLoader Class Reference

#include <hpp/fcl/mesh_loader/loader.h>

Inheritance diagram for hpp::fcl::MeshLoader:

Public Member Functions

virtual ~MeshLoader ()
 
virtual BVHModelPtr_t load (const std::string &filename, const Vec3f &scale=Vec3f::Ones())
 
virtual CollisionGeometryPtr_t loadOctree (const std::string &filename)
 
 MeshLoader (const NODE_TYPE &bvType=BV_OBBRSS)
 

Detailed Description

Base class for building polyhedron from files. This class builds a new object for each file.

Constructor & Destructor Documentation

◆ ~MeshLoader()

virtual hpp::fcl::MeshLoader::~MeshLoader ( )
inlinevirtual

◆ MeshLoader()

hpp::fcl::MeshLoader::MeshLoader ( const NODE_TYPE bvType = BV_OBBRSS)
inline

Member Function Documentation

◆ load()

virtual BVHModelPtr_t hpp::fcl::MeshLoader::load ( const std::string &  filename,
const Vec3f scale = Vec3f::Ones() 
)
virtual

Reimplemented in hpp::fcl::CachedMeshLoader.

◆ loadOctree()

virtual CollisionGeometryPtr_t hpp::fcl::MeshLoader::loadOctree ( const std::string &  filename)
virtual

Create an OcTree from a file in binary octomap format.

Todo:
add OctreePtr_t

The documentation for this class was generated from the following file: