The virtual motion of digital actors

The objective is to simulate the human motion for applications in virtual reality (digital mockups) and graphics. The challenge here is to synthesize eye-believable motions. This axis is based on motion capture analysis, the goal being to transform recorded motions into controlled motions. On the other hand the approach benefits from the robotics studies for redundant systems.

The research topics include: biped locomotion control, with a special collaboration with the SIAMES project of INRIA (Rennes, France). Multi-agents interaction, crowd motion simulation in collaboration with VRlab at EPFL (Lausanne, Switzerland), Product Lifecycle Management with the disassembly task planning for mechanical parts manipulated by digital mannequins (collaboration with Kineo CAM).

Reverse Control for Humanoid Robot Task Recognition. S. Hak, N. Mansard, O. Stasse and J.P. Laumond. IEEE Transactions on Systems, Man, and Cybernetics--Part B : Cybernetics, 42(6):pp.1524-1537, 2012. (PDF) (BIBTEX)