hpp-fcl  1.4.4
HPP fork of FCL -- The Flexible Collision Library
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 Chpp::fcl::AABBA class describing the AABB collision structure, which is a box in 3D space determined by two diagonal points
 Chpp::fcl::BVFitterTpl< BV >The class for the default algorithm fitting a bounding volume to a set of points
 Chpp::fcl::BVFitter< BV >The class for the default algorithm fitting a bounding volume to a set of points
 Chpp::fcl::BVFitterTpl< AABB >
 Chpp::fcl::BVFitter< AABB >Specification of BVFitter for AABB bounding volume
 Chpp::fcl::BVFitterTpl< kIOS >
 Chpp::fcl::BVFitter< kIOS >Specification of BVFitter for kIOS bounding volume
 Chpp::fcl::BVFitterTpl< OBB >
 Chpp::fcl::BVFitter< OBB >Specification of BVFitter for OBB bounding volume
 Chpp::fcl::BVFitterTpl< OBBRSS >
 Chpp::fcl::BVFitter< OBBRSS >Specification of BVFitter for OBBRSS bounding volume
 Chpp::fcl::BVFitterTpl< RSS >
 Chpp::fcl::BVFitter< RSS >Specification of BVFitter for RSS bounding volume
 Chpp::fcl::BVHFrontNodeFront list acceleration for collision Front list is a set of internal and leaf nodes in the BVTT hierarchy, where the traversal terminates while performing a query during a given time instance. The front list reflects the subset of a BVTT that is traversed for that particular proximity query
 Chpp::fcl::BVNodeBaseBVNodeBase encodes the tree structure for BVH
 Chpp::fcl::BVNode< BV >A class describing a bounding volume node. It includes the tree structure providing in BVNodeBase and also the geometry data provided in BV template parameter
 Chpp::fcl::BVSplitter< BV >A class describing the split rule that splits each BV node
 Chpp::fcl::CollisionFunctionMatrixCollision matrix stores the functions for collision between different types of objects and provides a uniform call interface
 Chpp::fcl::CollisionGeometryThe geometry for the object for collision or distance computation
 Chpp::fcl::BVHModelBaseA base class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
 Chpp::fcl::BVHModel< BV >A class describing the bounding hierarchy of a mesh model or a point cloud model (which is viewed as a degraded version of mesh)
 Chpp::fcl::OcTreeOctree is one type of collision geometry which can encode uncertainty information in the sensor data
 Chpp::fcl::ShapeBaseBase class for all basic geometric shapes
 Chpp::fcl::BoxCenter at zero point, axis aligned box
 Chpp::fcl::CapsuleCapsule It is $ { x \in \mathcal{R}^3, d(x, AB) < radius } $ where $ d(x, AB) $ is the distance between the point x and the capsule segment AB, with $ A = (0,0,-halfLength), B = (0,0,halfLength) $
 Chpp::fcl::ConeCone The base of the cone is at $ z = - halfLength $ and the top is at $ z = halfLength $
 Chpp::fcl::ConvexBaseBase for convex polytope
 Chpp::fcl::Convex< PolygonT >Convex polytope
 Chpp::fcl::CylinderCylinder along Z axis. The cylinder is defined at its centroid
 Chpp::fcl::HalfspaceHalf Space: this is equivalent to the Plane in ODE. The separation plane is defined as n * x = d; Points in the negative side of the separation plane (i.e. {x | n * x < d}) are inside the half space and points in the positive side of the separation plane (i.e. {x | n * x > d}) are outside the half space
 Chpp::fcl::PlaneInfinite plane
 Chpp::fcl::SphereCenter at zero point sphere
 Chpp::fcl::TrianglePTriangle stores the points instead of only indices of points
 Chpp::fcl::CollisionObjectObject for collision or distance computation, contains the geometry and the transform information
 Chpp::fcl::CollisionRequestRequest to the collision algorithm
 Chpp::fcl::CollisionResultCollision result
 Chpp::fcl::ContactContact information returned by collision
 Chpp::fcl::details::ContactPoint
 Chpp::fcl::DistanceFunctionMatrixDistance matrix stores the functions for distance between different types of objects and provides a uniform call interface
 Chpp::fcl::DistanceRequestRequest to the distance computation
 Chpp::fcl::DistanceResultDistance result
 Chpp::fcl::details::EPAClass for EPA algorithm
 Chpp::fcl::details::GJKClass for GJK algorithm
 Chpp::fcl::GJKSolverCollision and distance solver based on GJK algorithm implemented in fcl (rewritten the code from the GJK in bullet)
 Chpp::fcl::KDOP< N >KDOP class describes the KDOP collision structures. K is set as the template parameter, which should be 16, 18, or 24 The KDOP structure is defined by some pairs of parallel planes defined by some axes. For K = 16, the planes are 6 AABB planes and 10 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 8 (0,-1,0) and (0,1,0) -> indices 1 and 9 (0,0,-1) and (0,0,1) -> indices 2 and 10 (-1,-1,0) and (1,1,0) -> indices 3 and 11 (-1,0,-1) and (1,0,1) -> indices 4 and 12 (0,-1,-1) and (0,1,1) -> indices 5 and 13 (-1,1,0) and (1,-1,0) -> indices 6 and 14 (-1,0,1) and (1,0,-1) -> indices 7 and 15 For K = 18, the planes are 6 AABB planes and 12 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 9 (0,-1,0) and (0,1,0) -> indices 1 and 10 (0,0,-1) and (0,0,1) -> indices 2 and 11 (-1,-1,0) and (1,1,0) -> indices 3 and 12 (-1,0,-1) and (1,0,1) -> indices 4 and 13 (0,-1,-1) and (0,1,1) -> indices 5 and 14 (-1,1,0) and (1,-1,0) -> indices 6 and 15 (-1,0,1) and (1,0,-1) -> indices 7 and 16 (0,-1,1) and (0,1,-1) -> indices 8 and 17 For K = 18, the planes are 6 AABB planes and 18 diagonal planes that cut off some space of the edges: (-1,0,0) and (1,0,0) -> indices 0 and 12 (0,-1,0) and (0,1,0) -> indices 1 and 13 (0,0,-1) and (0,0,1) -> indices 2 and 14 (-1,-1,0) and (1,1,0) -> indices 3 and 15 (-1,0,-1) and (1,0,1) -> indices 4 and 16 (0,-1,-1) and (0,1,1) -> indices 5 and 17 (-1,1,0) and (1,-1,0) -> indices 6 and 18 (-1,0,1) and (1,0,-1) -> indices 7 and 19 (0,-1,1) and (0,1,-1) -> indices 8 and 20 (-1, -1, 1) and (1, 1, -1) –> indices 9 and 21 (-1, 1, -1) and (1, -1, 1) –> indices 10 and 22 (1, -1, -1) and (-1, 1, 1) –> indices 11 and 23
 Chpp::fcl::CachedMeshLoader::Key
 Chpp::fcl::kIOSA class describing the kIOS collision structure, which is a set of spheres
 Chpp::fcl::internal::Loader
 Chpp::fcl::MeshLoader
 Chpp::fcl::CachedMeshLoader
 CMeshShapeDistanceTraversalNode
 CMeshShapeDistanceTraversalNodekIOS< S >
 CMeshShapeDistanceTraversalNodeOBBRSS< S >
 CMeshShapeDistanceTraversalNodeRSS< S >Traversal node for distance between mesh and shape, when mesh BVH is one of the oriented node (RSS, kIOS, OBBRSS)
 Chpp::fcl::details::MinkowskiDiffMinkowski difference class of two shapes
 Chpp::fcl::ConvexBase::Neighbors
 Cnoncopyable
 Chpp::fcl::tools::ProfilerThis is a simple thread-safe tool for counting time spent in various chunks of code. This is different from external profiling tools in that it allows the user to count time spent in various bits of code (sub-function granularity) or count how many times certain pieces of code are executed
 Chpp::fcl::OBBOriented bounding box class
 Chpp::fcl::OBBRSSClass merging the OBB and RSS, can handle collision and distance simultaneously
 Chpp::fcl::RSSA class for rectangle sphere-swept bounding volume
 Chpp::fcl::tools::Profiler::ScopedBlockThis instance will call Profiler::begin() when constructed and Profiler::end() when it goes out of scope
 Chpp::fcl::tools::Profiler::ScopedStartThis instance will call Profiler::start() when constructed and Profiler::stop() when it goes out of scope. If the profiler was already started, this block's constructor and destructor take no action
 CShapeBVHDistanceTraversalNode
 CShapeMeshDistanceTraversalNode< S, BV >Traversal node for distance between shape and mesh
 CShapeMeshDistanceTraversalNode< S, kIOS >
 CShapeMeshDistanceTraversalNodekIOS< S >
 CShapeMeshDistanceTraversalNode< S, OBBRSS >
 CShapeMeshDistanceTraversalNodeOBBRSS< S >
 CShapeMeshDistanceTraversalNode< S, RSS >
 CShapeMeshDistanceTraversalNodeRSS< S >Traversal node for distance between shape and mesh, when mesh BVH is one of the oriented node (RSS, kIOS, OBBRSS)
 Chpp::fcl::details::GJK::Simplex
 Chpp::fcl::details::EPA::SimplexF
 Chpp::fcl::details::EPA::SimplexHorizon
 Chpp::fcl::details::EPA::SimplexList
 Chpp::fcl::details::GJK::SimplexV
 Chpp::fcl::Transform3fSimple transform class used locally by InterpMotion
 Chpp::fcl::TraversalTraitsCollision< TypeA, TypeB >
 Chpp::fcl::TraversalTraitsDistance< TypeA, TypeB >
 Chpp::fcl::TriangleTriangle with 3 indices for points
 Chpp::fcl::internal::TriangleAndVertices